Revert "Project modernization (#630)"

This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
This commit is contained in:
Loki Rautio
2026-03-07 21:12:22 -06:00
parent a9be52c41a
commit 087b7e7abf
1373 changed files with 19449 additions and 19903 deletions

View File

@@ -45,7 +45,7 @@ void IUIScene_StartGame::HandleDLCMountingComplete()
// 4J-PB - there may be texture packs we don't have, so use the info from TMS for this
// REMOVE UNTIL WORKING
DLC_INFO *pDLCInfo=nullptr;
DLC_INFO *pDLCInfo=NULL;
// first pass - look to see if there are any that are not in the list
bool bTexturePackAlreadyListed;
@@ -86,7 +86,7 @@ void IUIScene_StartGame::HandleDLCMountingComplete()
// add a TMS request for them
app.DebugPrintf("+++ Adding TMSPP request for texture pack data\n");
app.AddTMSPPFileTypeRequest(e_DLC_TexturePackData);
if(m_iConfigA!=nullptr)
if(m_iConfigA!=NULL)
{
delete m_iConfigA;
}
@@ -123,7 +123,7 @@ void IUIScene_StartGame::HandleDLCMountingComplete()
void IUIScene_StartGame::handleSelectionChanged(F64 selectedId)
{
m_iSetTexturePackDescription = static_cast<int>(selectedId);
m_iSetTexturePackDescription = (int)selectedId;
if(!m_texturePackDescDisplayed)
{
@@ -135,13 +135,13 @@ void IUIScene_StartGame::UpdateTexturePackDescription(int index)
{
TexturePack *tp = Minecraft::GetInstance()->skins->getTexturePackByIndex(index);
if(tp==nullptr)
if(tp==NULL)
{
#if TO_BE_IMPLEMENTED
// this is probably a texture pack icon added from TMS
DWORD dwBytes=0,dwFileBytes=0;
PBYTE pbData=nullptr,pbFileData=nullptr;
PBYTE pbData=NULL,pbFileData=NULL;
CXuiCtrl4JList::LIST_ITEM_INFO ListItem;
// get the current index of the list, and then get the data
@@ -171,7 +171,7 @@ void IUIScene_StartGame::UpdateTexturePackDescription(int index)
}
else
{
m_texturePackComparison->UseBrush(nullptr);
m_texturePackComparison->UseBrush(NULL);
}
#endif
}
@@ -214,7 +214,7 @@ void IUIScene_StartGame::UpdateCurrentTexturePack(int iSlot)
TexturePack *tp = Minecraft::GetInstance()->skins->getTexturePackByIndex(m_currentTexturePackIndex);
// if the texture pack is null, you don't have it yet
if(tp==nullptr)
if(tp==NULL)
{
#if TO_BE_IMPLEMENTED
// Upsell
@@ -254,7 +254,7 @@ void IUIScene_StartGame::UpdateCurrentTexturePack(int iSlot)
int IUIScene_StartGame::TrialTexturePackWarningReturned(void *pParam,int iPad,C4JStorage::EMessageResult result)
{
IUIScene_StartGame* pScene = static_cast<IUIScene_StartGame *>(pParam);
IUIScene_StartGame* pScene = (IUIScene_StartGame*)pParam;
if(result==C4JStorage::EMessage_ResultAccept)
{
@@ -269,7 +269,7 @@ int IUIScene_StartGame::TrialTexturePackWarningReturned(void *pParam,int iPad,C4
int IUIScene_StartGame::UnlockTexturePackReturned(void *pParam,int iPad,C4JStorage::EMessageResult result)
{
IUIScene_StartGame* pScene = static_cast<IUIScene_StartGame *>(pParam);
IUIScene_StartGame* pScene = (IUIScene_StartGame*)pParam;
if(result==C4JStorage::EMessage_ResultAccept)
{
@@ -279,7 +279,7 @@ int IUIScene_StartGame::UnlockTexturePackReturned(void *pParam,int iPad,C4JStora
ULONGLONG ullIndexA[1];
DLC_INFO *pDLCInfo = app.GetDLCInfoForTrialOfferID(pScene->m_pDLCPack->getPurchaseOfferId());
if(pDLCInfo!=nullptr)
if(pDLCInfo!=NULL)
{
ullIndexA[0]=pDLCInfo->ullOfferID_Full;
}
@@ -289,9 +289,9 @@ int IUIScene_StartGame::UnlockTexturePackReturned(void *pParam,int iPad,C4JStora
}
StorageManager.InstallOffer(1,ullIndexA,nullptr,nullptr);
StorageManager.InstallOffer(1,ullIndexA,NULL,NULL);
#elif defined _XBOX_ONE
//StorageManager.InstallOffer(1,StorageManager.GetOffer(iIndex).wszProductID,nullptr,nullptr);
//StorageManager.InstallOffer(1,StorageManager.GetOffer(iIndex).wszProductID,NULL,NULL);
#endif
// the license change coming in when the offer has been installed will cause this scene to refresh
@@ -311,7 +311,7 @@ int IUIScene_StartGame::UnlockTexturePackReturned(void *pParam,int iPad,C4JStora
int IUIScene_StartGame::TexturePackDialogReturned(void *pParam,int iPad,C4JStorage::EMessageResult result)
{
IUIScene_StartGame *pClass = static_cast<IUIScene_StartGame *>(pParam);
IUIScene_StartGame *pClass = (IUIScene_StartGame *)pParam;
#ifdef _XBOX
@@ -332,7 +332,7 @@ int IUIScene_StartGame::TexturePackDialogReturned(void *pParam,int iPad,C4JStora
if( result==C4JStorage::EMessage_ResultAccept ) // Full version
{
ullIndexA[0]=ullOfferID_Full;
StorageManager.InstallOffer(1,ullIndexA,nullptr,nullptr);
StorageManager.InstallOffer(1,ullIndexA,NULL,NULL);
}
else // trial version
@@ -343,7 +343,7 @@ int IUIScene_StartGame::TexturePackDialogReturned(void *pParam,int iPad,C4JStora
{
ullIndexA[0]=pDLCInfo->ullOfferID_Trial;
StorageManager.InstallOffer(1,ullIndexA,nullptr,nullptr);
StorageManager.InstallOffer(1,ullIndexA,NULL,NULL);
}
}
}
@@ -360,7 +360,7 @@ int IUIScene_StartGame::TexturePackDialogReturned(void *pParam,int iPad,C4JStora
app.GetDLCFullOfferIDForPackID(pClass->m_MoreOptionsParams.dwTexturePack,ProductId);
StorageManager.InstallOffer(1,(WCHAR *)ProductId.c_str(),nullptr,nullptr);
StorageManager.InstallOffer(1,(WCHAR *)ProductId.c_str(),NULL,NULL);
// the license change coming in when the offer has been installed will cause this scene to refresh
}