Revert "Project modernization (#630)"

This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
This commit is contained in:
Loki Rautio
2026-03-07 21:12:22 -06:00
parent a9be52c41a
commit 087b7e7abf
1373 changed files with 19449 additions and 19903 deletions

View File

@@ -216,13 +216,13 @@ void IUIScene_BeaconMenu::handleOtherClicked(int iPad, ESceneSection eSection, i
{
case eSectionBeaconConfirm:
{
if( (m_beacon->getItem(0) == nullptr) || (m_beacon->getPrimaryPower() <= 0) ) return;
if( (m_beacon->getItem(0) == NULL) || (m_beacon->getPrimaryPower() <= 0) ) return;
ByteArrayOutputStream baos;
DataOutputStream dos(&baos);
dos.writeInt(m_beacon->getPrimaryPower());
dos.writeInt(m_beacon->getSecondaryPower());
Minecraft::GetInstance()->localplayers[getPad()]->connection->send(std::make_shared<CustomPayloadPacket>(CustomPayloadPacket::SET_BEACON_PACKET, baos.toByteArray()));
Minecraft::GetInstance()->localplayers[getPad()]->connection->send(shared_ptr<CustomPayloadPacket>(new CustomPayloadPacket(CustomPayloadPacket::SET_BEACON_PACKET, baos.toByteArray())));
if (m_beacon->getPrimaryPower() > 0)
{
@@ -286,7 +286,7 @@ void IUIScene_BeaconMenu::handleTick()
for (int c = 0; c < count; c++)
{
if(BeaconTileEntity::BEACON_EFFECTS[tier][c] == nullptr) continue;
if(BeaconTileEntity::BEACON_EFFECTS[tier][c] == NULL) continue;
int effectId = BeaconTileEntity::BEACON_EFFECTS[tier][c]->id;
int icon = BeaconTileEntity::BEACON_EFFECTS[tier][c]->getIcon();
@@ -315,7 +315,7 @@ void IUIScene_BeaconMenu::handleTick()
for (int c = 0; c < count - 1; c++)
{
if(BeaconTileEntity::BEACON_EFFECTS[tier][c] == nullptr) continue;
if(BeaconTileEntity::BEACON_EFFECTS[tier][c] == NULL) continue;
int effectId = BeaconTileEntity::BEACON_EFFECTS[tier][c]->id;
int icon = BeaconTileEntity::BEACON_EFFECTS[tier][c]->getIcon();
@@ -355,7 +355,7 @@ void IUIScene_BeaconMenu::handleTick()
}
}
SetConfirmButtonEnabled( (m_beacon->getItem(0) != nullptr) && (m_beacon->getPrimaryPower() > 0) );
SetConfirmButtonEnabled( (m_beacon->getItem(0) != NULL) && (m_beacon->getPrimaryPower() > 0) );
}
int IUIScene_BeaconMenu::GetId(int tier, int effectId)
@@ -365,7 +365,7 @@ int IUIScene_BeaconMenu::GetId(int tier, int effectId)
vector<HtmlString> *IUIScene_BeaconMenu::GetSectionHoverText(ESceneSection eSection)
{
vector<HtmlString> *desc = nullptr;
vector<HtmlString> *desc = NULL;
switch(eSection)
{
case eSectionBeaconSecondaryTwo: