Revert "Project modernization (#630)"

This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
This commit is contained in:
Loki Rautio
2026-03-07 21:12:22 -06:00
parent a9be52c41a
commit 087b7e7abf
1373 changed files with 19449 additions and 19903 deletions

View File

@@ -12,7 +12,7 @@ public:
virtual void StartReloadSkinThread() = 0;
virtual bool IsReloadingSkin() = 0;
virtual void CleanUpSkinReload() = 0;
virtual bool NavigateToScene(int iPad, EUIScene scene, void *initData = nullptr, EUILayer layer = eUILayer_Scene, EUIGroup group = eUIGroup_PAD) = 0;
virtual bool NavigateToScene(int iPad, EUIScene scene, void *initData = NULL, EUILayer layer = eUILayer_Scene, EUIGroup group = eUIGroup_PAD) = 0;
virtual bool NavigateBack(int iPad, bool forceUsePad = false, EUIScene eScene = eUIScene_COUNT, EUILayer eLayer = eUILayer_COUNT) = 0;
virtual void CloseUIScenes(int iPad, bool forceIPad = false) = 0;
virtual void CloseAllPlayersScenes() = 0;