Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
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@@ -19,7 +19,7 @@ public:
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virtual void startDestroyBlock(int x, int y, int z, int face);
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virtual bool destroyBlock(int x, int y, int z, int face);
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virtual void tick();
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virtual bool useItemOn(shared_ptr<Player> player, Level *level, shared_ptr<ItemInstance> item, int x, int y, int z, int face, Vec3 *hit, bool bTestUseOnly=false, bool *pbUsedItem=nullptr);
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virtual bool useItemOn(shared_ptr<Player> player, Level *level, shared_ptr<ItemInstance> item, int x, int y, int z, int face, Vec3 *hit, bool bTestUseOnly=false, bool *pbUsedItem=NULL);
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virtual void attack(shared_ptr<Player> player, shared_ptr<Entity> entity);
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virtual bool isInputAllowed(int mapping);
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