Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
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@@ -4,7 +4,7 @@
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NetworkPlayerSony::NetworkPlayerSony(SQRNetworkPlayer *qnetPlayer)
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{
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m_sqrPlayer = qnetPlayer;
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m_pSocket = nullptr;
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m_pSocket = NULL;
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m_lastChunkPacketTime = 0;
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}
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@@ -16,12 +16,12 @@ unsigned char NetworkPlayerSony::GetSmallId()
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void NetworkPlayerSony::SendData(INetworkPlayer *player, const void *pvData, int dataSize, bool lowPriority, bool ack)
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{
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// TODO - handle priority
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m_sqrPlayer->SendData( static_cast<NetworkPlayerSony *>(player)->m_sqrPlayer, pvData, dataSize, ack );
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m_sqrPlayer->SendData( ((NetworkPlayerSony *)player)->m_sqrPlayer, pvData, dataSize, ack );
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}
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bool NetworkPlayerSony::IsSameSystem(INetworkPlayer *player)
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{
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return m_sqrPlayer->IsSameSystem(static_cast<NetworkPlayerSony *>(player)->m_sqrPlayer);
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return m_sqrPlayer->IsSameSystem(((NetworkPlayerSony *)player)->m_sqrPlayer);
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}
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int NetworkPlayerSony::GetOutstandingAckCount()
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@@ -133,5 +133,5 @@ int NetworkPlayerSony::GetTimeSinceLastChunkPacket_ms()
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}
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int64_t currentTime = System::currentTimeMillis();
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return static_cast<int>(currentTime - m_lastChunkPacketTime);
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return (int)( currentTime - m_lastChunkPacketTime );
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}
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