Revert "Project modernization (#630)"

This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
This commit is contained in:
Loki Rautio
2026-03-07 21:12:22 -06:00
parent a9be52c41a
commit 087b7e7abf
1373 changed files with 19449 additions and 19903 deletions

View File

@@ -108,7 +108,7 @@ public:
static void CancelJoinGame(LPVOID lpParam); // Not part of the shared interface
bool LeaveGame(bool bMigrateHost);
static int JoinFromInvite_SignInReturned(void *pParam,bool bContinue, int iPad);
void UpdateAndSetGameSessionData(INetworkPlayer *pNetworkPlayerLeaving = nullptr);
void UpdateAndSetGameSessionData(INetworkPlayer *pNetworkPlayerLeaving = NULL);
void SendInviteGUI(int iPad);
void ResetLeavingGame();
@@ -137,17 +137,17 @@ public:
// Events
void ServerReadyCreate(bool create); // Create the signal (or set to nullptr)
void ServerReadyCreate(bool create); // Create the signal (or set to NULL)
void ServerReady(); // Signal that we are ready
void ServerReadyWait(); // Wait for the signal
void ServerReadyDestroy(); // Destroy signal
bool ServerReadyValid(); // Is non-nullptr
bool ServerReadyValid(); // Is non-NULL
void ServerStoppedCreate(bool create); // Create the signal
void ServerStopped(); // Signal that we are ready
void ServerStoppedWait(); // Wait for the signal
void ServerStoppedDestroy(); // Destroy signal
bool ServerStoppedValid(); // Is non-nullptr
void ServerStoppedWait(); // Wait for the signal
void ServerStoppedDestroy(); // Destroy signal
bool ServerStoppedValid(); // Is non-NULL
#ifdef __PSVITA__
static bool usingAdhocMode();