Revert "Project modernization (#630)"

This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
This commit is contained in:
Loki Rautio
2026-03-07 21:12:22 -06:00
parent a9be52c41a
commit 087b7e7abf
1373 changed files with 19449 additions and 19903 deletions

View File

@@ -6,7 +6,7 @@
LevelRuleset::LevelRuleset()
{
m_stringTable = nullptr;
m_stringTable = NULL;
}
LevelRuleset::~LevelRuleset()
@@ -26,11 +26,11 @@ void LevelRuleset::getChildren(vector<GameRuleDefinition *> *children)
GameRuleDefinition *LevelRuleset::addChild(ConsoleGameRules::EGameRuleType ruleType)
{
GameRuleDefinition *rule = nullptr;
GameRuleDefinition *rule = NULL;
if(ruleType == ConsoleGameRules::eGameRuleType_NamedArea)
{
rule = new NamedAreaRuleDefinition();
m_areas.push_back(static_cast<NamedAreaRuleDefinition *>(rule));
m_areas.push_back((NamedAreaRuleDefinition *)rule);
}
else
{
@@ -46,7 +46,7 @@ void LevelRuleset::loadStringTable(StringTable *table)
LPCWSTR LevelRuleset::getString(const wstring &key)
{
if(m_stringTable == nullptr)
if(m_stringTable == NULL)
{
return L"";
}