Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
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@@ -167,7 +167,7 @@ private:
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bool m_bLoadingData;
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public:
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LevelGenerationOptions(DLCPack *parentPack = nullptr);
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LevelGenerationOptions(DLCPack *parentPack = NULL);
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~LevelGenerationOptions();
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virtual ConsoleGameRules::EGameRuleType getActionType();
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@@ -202,7 +202,7 @@ public:
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LevelRuleset *getRequiredGameRules();
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void getBiomeOverride(int biomeId, BYTE &tile, BYTE &topTile);
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bool isFeatureChunk(int chunkX, int chunkZ, StructureFeature::EFeatureTypes feature, int *orientation = nullptr);
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bool isFeatureChunk(int chunkX, int chunkZ, StructureFeature::EFeatureTypes feature, int *orientation = NULL);
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void loadStringTable(StringTable *table);
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LPCWSTR getString(const wstring &key);
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