Revert "Project modernization (#630)"

This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
This commit is contained in:
Loki Rautio
2026-03-07 21:12:22 -06:00
parent a9be52c41a
commit 087b7e7abf
1373 changed files with 19449 additions and 19903 deletions

View File

@@ -17,11 +17,11 @@ public:
DLCSkinFile(const wstring &path);
void addData(PBYTE pbData, DWORD dwBytes) override;
void addParameter(DLCManager::EDLCParameterType type, const wstring &value) override;
virtual void addData(PBYTE pbData, DWORD dwBytes);
virtual void addParameter(DLCManager::EDLCParameterType type, const wstring &value);
wstring getParameterAsString(DLCManager::EDLCParameterType type) override;
bool getParameterAsBool(DLCManager::EDLCParameterType type) override;
virtual wstring getParameterAsString(DLCManager::EDLCParameterType type);
virtual bool getParameterAsBool(DLCManager::EDLCParameterType type);
vector<SKIN_BOX *> *getAdditionalBoxes();
int getAdditionalBoxesCount();
unsigned int getAnimOverrideBitmask() { return m_uiAnimOverrideBitmask;}