Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
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@@ -87,8 +87,8 @@ public:
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DWORD getSkinCount() { return getDLCItemsCount(DLCManager::e_DLCType_Skin); }
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DWORD getSkinIndexAt(const wstring &path, bool &found) { return getFileIndexAt(DLCManager::e_DLCType_Skin, path, found); }
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DLCSkinFile *getSkinFile(const wstring &path) { return static_cast<DLCSkinFile *>(getFile(DLCManager::e_DLCType_Skin, path)); }
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DLCSkinFile *getSkinFile(DWORD index) { return static_cast<DLCSkinFile *>(getFile(DLCManager::e_DLCType_Skin, index)); }
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DLCSkinFile *getSkinFile(const wstring &path) { return (DLCSkinFile *)getFile(DLCManager::e_DLCType_Skin, path); }
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DLCSkinFile *getSkinFile(DWORD index) { return (DLCSkinFile *)getFile(DLCManager::e_DLCType_Skin, index); }
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bool doesPackContainSkin(const wstring &path) { return doesPackContainFile(DLCManager::e_DLCType_Skin, path); }
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bool hasPurchasedFile(DLCManager::EDLCType type, const wstring &path);
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