Revert "Project modernization (#630)"

This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
This commit is contained in:
Loki Rautio
2026-03-07 21:12:22 -06:00
parent a9be52c41a
commit 087b7e7abf
1373 changed files with 19449 additions and 19903 deletions

View File

@@ -325,7 +325,7 @@ void ColourTable::staticCtor()
{
for(unsigned int i = eMinecraftColour_NOT_SET; i < eMinecraftColour_COUNT; ++i)
{
s_colourNamesMap.insert( unordered_map<wstring,eMinecraftColour>::value_type( ColourTableElements[i], static_cast<eMinecraftColour>(i)) );
s_colourNamesMap.insert( unordered_map<wstring,eMinecraftColour>::value_type( ColourTableElements[i], (eMinecraftColour)i) );
}
}
@@ -366,7 +366,7 @@ void ColourTable::setColour(const wstring &colourName, int value)
auto it = s_colourNamesMap.find(colourName);
if(it != s_colourNamesMap.end())
{
m_colourValues[static_cast<int>(it->second)] = value;
m_colourValues[(int)it->second] = value;
}
}
@@ -377,5 +377,5 @@ void ColourTable::setColour(const wstring &colourName, const wstring &value)
unsigned int ColourTable::getColour(eMinecraftColour id)
{
return m_colourValues[static_cast<int>(id)];
return m_colourValues[(int)id];
}