Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
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@@ -8,35 +8,35 @@ ChickenModel::ChickenModel() : Model()
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int yo = 16;
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head = new ModelPart(this, 0, 0);
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head->addBox(-2.0f, -6.0f, -2.0f, 4, 6, 3, 0.0f); // Head
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head->setPos(0, static_cast<float>(-1 + yo), -4);
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head->setPos(0, (float)(-1 + yo), -4);
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beak = new ModelPart(this, 14, 0);
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beak->addBox(-2.0f, -4.0f, -4.0f, 4, 2, 2, 0.0f); // Beak
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beak->setPos(0, static_cast<float>(-1 + yo), -4);
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beak->setPos(0, (float)(-1 + yo), -4);
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redThing = new ModelPart(this, 14, 4);
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redThing->addBox(-1.0f, -2.0f, -3.0f, 2, 2, 2, 0.0f); // Beak
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redThing->setPos(0, static_cast<float>(-1 + yo), -4);
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redThing->setPos(0, (float)(-1 + yo), -4);
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body = new ModelPart(this, 0, 9);
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body->addBox(-3.0f, -4.0f, -3.0f, 6, 8, 6, 0.0f); // Body
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body->setPos(0, static_cast<float>(0 + yo), 0);
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body->setPos(0, (float)(0 + yo), 0);
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leg0 = new ModelPart(this, 26, 0);
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leg0->addBox(-1.0f, 0.0f, -3.0f, 3, 5, 3); // Leg0
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leg0->setPos(-2, static_cast<float>(3 + yo), 1);
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leg0->setPos(-2, (float)(3 + yo), 1);
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leg1 = new ModelPart(this, 26, 0);
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leg1->addBox(-1.0f, 0.0f, -3.0f, 3, 5, 3); // Leg1
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leg1->setPos(1, static_cast<float>(3 + yo), 1);
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leg1->setPos(1, (float)(3 + yo), 1);
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wing0 = new ModelPart(this, 24, 13);
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wing0->addBox(0.0f, 0.0f, -3.0f, 1, 4, 6); // Wing0
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wing0->setPos(-4, static_cast<float>(-3 + yo), 0);
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wing0->setPos(-4, (float)(-3 + yo), 0);
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wing1 = new ModelPart(this, 24, 13);
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wing1->addBox(-1.0f, 0.0f, -3.0f, 1, 4, 6); // Wing1
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wing1->setPos(4, static_cast<float>(-3 + yo), 0);
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wing1->setPos(4, (float)(-3 + yo), 0);
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// 4J added - compile now to avoid random performance hit first time cubes are rendered
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head->compile(1.0f/16.0f);
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