dynamic_pointer_cast -> std::dynamic_pointer_cast

This commit is contained in:
void_17
2026-03-02 17:10:34 +07:00
parent 7bee4770df
commit 07ad68bc15
207 changed files with 623 additions and 623 deletions

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@@ -47,7 +47,7 @@ void ThrownEnderpearl::onHit(HitResult *res)
{
// Fix for #67486 - TCR #001: BAS Game Stability: Customer Encountered: TU8: Code: Gameplay: The title crashes on Host's console when Client Player leaves the game before the Ender Pearl thrown by him touches the ground.
// If the owner has been removed, then ignore
std::shared_ptr<ServerPlayer> serverPlayer = dynamic_pointer_cast<ServerPlayer>(owner);
std::shared_ptr<ServerPlayer> serverPlayer = std::dynamic_pointer_cast<ServerPlayer>(owner);
if (serverPlayer != NULL && !serverPlayer->removed)
{
if(!serverPlayer->connection->done && serverPlayer->level == this->level)