dynamic_pointer_cast -> std::dynamic_pointer_cast
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@@ -101,8 +101,8 @@ void Skeleton::aiStep()
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void Skeleton::die(DamageSource *source)
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{
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Monster::die(source);
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std::shared_ptr<Player> player = dynamic_pointer_cast<Player>( source->getEntity() );
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if ( dynamic_pointer_cast<Arrow>( source->getDirectEntity() ) != NULL && player != NULL)
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std::shared_ptr<Player> player = std::dynamic_pointer_cast<Player>( source->getEntity() );
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if ( std::dynamic_pointer_cast<Arrow>( source->getDirectEntity() ) != NULL && player != NULL)
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{
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double xd = player->x - x;
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double zd = player->z - z;
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