dynamic_pointer_cast -> std::dynamic_pointer_cast
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@@ -16,7 +16,7 @@ LookControl::LookControl(Mob *mob)
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void LookControl::setLookAt(std::shared_ptr<Entity> target, float yMax, float xMax)
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{
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this->wantedX = target->x;
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std::shared_ptr<Mob> targetMob = dynamic_pointer_cast<Mob>(target);
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std::shared_ptr<Mob> targetMob = std::dynamic_pointer_cast<Mob>(target);
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if (targetMob != NULL) this->wantedY = target->y + targetMob->getHeadHeight();
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else this->wantedY = (target->bb->y0 + target->bb->y1) / 2;
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this->wantedZ = target->z;
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