dynamic_pointer_cast -> std::dynamic_pointer_cast
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@@ -606,7 +606,7 @@ void Inventory::hurtArmor(int dmg)
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{
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if (armor[i] != NULL && dynamic_cast<ArmorItem *>( armor[i]->getItem() ) != NULL )
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{
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armor[i]->hurt(dmg, dynamic_pointer_cast<Mob>( player->shared_from_this() ) );
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armor[i]->hurt(dmg, std::dynamic_pointer_cast<Mob>( player->shared_from_this() ) );
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if (armor[i]->count == 0)
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{
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armor[i] = nullptr;
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