dynamic_pointer_cast -> std::dynamic_pointer_cast

This commit is contained in:
void_17
2026-03-02 17:10:34 +07:00
parent 7bee4770df
commit 07ad68bc15
207 changed files with 623 additions and 623 deletions

View File

@@ -670,7 +670,7 @@ void Entity::move(double xa, double ya, double za, bool noEntityCubes) // 4J -
AABB *bbOrg = bb->copy();
bool isPlayerSneaking = onGround && isSneaking() && dynamic_pointer_cast<Player>(shared_from_this()) != NULL;
bool isPlayerSneaking = onGround && isSneaking() && std::dynamic_pointer_cast<Player>(shared_from_this()) != NULL;
if (isPlayerSneaking)
{
@@ -1001,7 +1001,7 @@ void Entity::checkFallDamage(double ya, bool onGround)
{
if (fallDistance > 0)
{
if (dynamic_pointer_cast<Mob>(shared_from_this()) != NULL)
if (std::dynamic_pointer_cast<Mob>(shared_from_this()) != NULL)
{
int xt = Mth::floor(x);
int yt = Mth::floor(y - 0.2f - this->heightOffset);
@@ -1534,7 +1534,7 @@ void Entity::positionRider()
std::shared_ptr<Entity> lockedRider = rider.lock();
if( lockedRider )
{
std::shared_ptr<Player> player = dynamic_pointer_cast<Player>(lockedRider);
std::shared_ptr<Player> player = std::dynamic_pointer_cast<Player>(lockedRider);
if (!(player && player->isLocalPlayer()))
{
lockedRider->xOld = xOld;