dynamic_pointer_cast -> std::dynamic_pointer_cast

This commit is contained in:
void_17
2026-03-02 17:10:34 +07:00
parent 7bee4770df
commit 07ad68bc15
207 changed files with 623 additions and 623 deletions

View File

@@ -123,9 +123,9 @@ bool CauldronTile::use(Level *level, int x, int y, int z, std::shared_ptr<Player
level->addEntity(std::shared_ptr<ItemEntity>(new ItemEntity(level, x + 0.5, y + 1.5, z + 0.5, potion)));
}
// 4J Stu - Brought forward change to update inventory when filling bottles with water
else if (dynamic_pointer_cast<ServerPlayer>( player ) != NULL)
else if (std::dynamic_pointer_cast<ServerPlayer>( player ) != NULL)
{
dynamic_pointer_cast<ServerPlayer>( player )->refreshContainer(player->inventoryMenu);
std::dynamic_pointer_cast<ServerPlayer>( player )->refreshContainer(player->inventoryMenu);
}
// 4J-PB - don't lose the water in creative mode
if (player->abilities.instabuild==false)