dynamic_pointer_cast -> std::dynamic_pointer_cast
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@@ -36,21 +36,21 @@ void ZombieRenderer::createArmorParts()
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int ZombieRenderer::prepareArmor(std::shared_ptr<Mob> _mob, int layer, float a)
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{
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std::shared_ptr<Zombie> mob = dynamic_pointer_cast<Zombie>(_mob);
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std::shared_ptr<Zombie> mob = std::dynamic_pointer_cast<Zombie>(_mob);
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swapArmor(mob);
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return HumanoidMobRenderer::prepareArmor(_mob, layer, a);
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}
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void ZombieRenderer::render(std::shared_ptr<Entity> _mob, double x, double y, double z, float rot, float a)
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{
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std::shared_ptr<Zombie> mob = dynamic_pointer_cast<Zombie>(_mob);
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std::shared_ptr<Zombie> mob = std::dynamic_pointer_cast<Zombie>(_mob);
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swapArmor(mob);
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HumanoidMobRenderer::render(_mob, x, y, z, rot, a);
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}
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void ZombieRenderer::additionalRendering(std::shared_ptr<Mob> _mob, float a)
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{
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std::shared_ptr<Zombie> mob = dynamic_pointer_cast<Zombie>(_mob);
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std::shared_ptr<Zombie> mob = std::dynamic_pointer_cast<Zombie>(_mob);
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swapArmor(mob);
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HumanoidMobRenderer::additionalRendering(_mob, a);
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}
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@@ -82,7 +82,7 @@ void ZombieRenderer::swapArmor(std::shared_ptr<Zombie> mob)
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void ZombieRenderer::setupRotations(std::shared_ptr<Mob> _mob, float bob, float bodyRot, float a)
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{
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std::shared_ptr<Zombie> mob = dynamic_pointer_cast<Zombie>(_mob);
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std::shared_ptr<Zombie> mob = std::dynamic_pointer_cast<Zombie>(_mob);
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if (mob->isConverting())
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{
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bodyRot += (float) (cos(mob->tickCount * 3.25) * PI * .25f);
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