dynamic_pointer_cast -> std::dynamic_pointer_cast
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@@ -61,7 +61,7 @@ void VillagerGolemModel::setupAnim(float time, float r, float bob, float yRot, f
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void VillagerGolemModel::prepareMobModel(std::shared_ptr<Mob> mob, float time, float r, float a)
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{
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std::shared_ptr<VillagerGolem> vg = dynamic_pointer_cast<VillagerGolem>(mob);
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std::shared_ptr<VillagerGolem> vg = std::dynamic_pointer_cast<VillagerGolem>(mob);
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int attackTick = vg->getAttackAnimationTick();
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if (attackTick > 0)
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{
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