dynamic_pointer_cast -> std::dynamic_pointer_cast
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@@ -11,7 +11,7 @@ SheepRenderer::SheepRenderer(Model *model, Model *armor, float shadow) : MobRend
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int SheepRenderer::prepareArmor(std::shared_ptr<Mob> _sheep, int layer, float a)
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{
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// 4J - dynamic cast required because we aren't using templates/generics in our version
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std::shared_ptr<Sheep> sheep = dynamic_pointer_cast<Sheep>(_sheep);
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std::shared_ptr<Sheep> sheep = std::dynamic_pointer_cast<Sheep>(_sheep);
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if (layer == 0 && !sheep->isSheared() &&
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!sheep->isInvisibleTo(Minecraft::GetInstance()->player)) // 4J-JEV: Todo, merge with java fix (for invisible sheep armour) in '1.7.5'.
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