dynamic_pointer_cast -> std::dynamic_pointer_cast
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@@ -334,9 +334,9 @@ void MultiplayerLocalPlayer::ride(std::shared_ptr<Entity> e)
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}
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else if (!wasRiding && isRiding)
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{
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if(dynamic_pointer_cast<Minecart>(e) != NULL)
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if(std::dynamic_pointer_cast<Minecart>(e) != NULL)
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gameMode->getTutorial()->changeTutorialState(e_Tutorial_State_Riding_Minecart);
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else if(dynamic_pointer_cast<Boat>(e) != NULL)
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else if(std::dynamic_pointer_cast<Boat>(e) != NULL)
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gameMode->getTutorial()->changeTutorialState(e_Tutorial_State_Riding_Boat);
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}
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}
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