dynamic_pointer_cast -> std::dynamic_pointer_cast
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@@ -1278,7 +1278,7 @@ void MinecraftServer::run(int64_t seed, void *lpParameter)
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{
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std::shared_ptr<ServerPlayer> player = players->players.at(0);
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eINSTANCEOF factory = (eINSTANCEOF)((size_t)param);
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std::shared_ptr<Mob> mob = dynamic_pointer_cast<Mob>(EntityIO::newByEnumType(factory,player->level ));
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std::shared_ptr<Mob> mob = std::dynamic_pointer_cast<Mob>(EntityIO::newByEnumType(factory,player->level ));
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mob->moveTo(player->x+1, player->y, player->z+1, player->level->random->nextFloat() * 360, 0);
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mob->setDespawnProtected(); // 4J added, default to being protected against despawning (has to be done after initial position is set)
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player->level->addEntity(mob);
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