dynamic_pointer_cast -> std::dynamic_pointer_cast

This commit is contained in:
void_17
2026-03-02 17:10:34 +07:00
parent 7bee4770df
commit 07ad68bc15
207 changed files with 623 additions and 623 deletions

View File

@@ -18,7 +18,7 @@ EnderDragonRenderer::EnderDragonRenderer() : MobRenderer(new DragonModel(0), 0.5
void EnderDragonRenderer::setupRotations(std::shared_ptr<Mob> _mob, float bob, float bodyRot, float a)
{
// 4J - dynamic cast required because we aren't using templates/generics in our version
std::shared_ptr<EnderDragon> mob = dynamic_pointer_cast<EnderDragon>(_mob);
std::shared_ptr<EnderDragon> mob = std::dynamic_pointer_cast<EnderDragon>(_mob);
// 4J - reorganised a bit so we can free allocations
double lpComponents[3];
@@ -49,7 +49,7 @@ void EnderDragonRenderer::setupRotations(std::shared_ptr<Mob> _mob, float bob, f
void EnderDragonRenderer::renderModel(std::shared_ptr<Entity> _mob, float wp, float ws, float bob, float headRotMinusBodyRot, float headRotx, float scale)
{
// 4J - dynamic cast required because we aren't using templates/generics in our version
std::shared_ptr<EnderDragon> mob = dynamic_pointer_cast<EnderDragon>(_mob);
std::shared_ptr<EnderDragon> mob = std::dynamic_pointer_cast<EnderDragon>(_mob);
if (mob->dragonDeathTime > 0)
{
@@ -90,7 +90,7 @@ void EnderDragonRenderer::renderModel(std::shared_ptr<Entity> _mob, float wp, fl
void EnderDragonRenderer::render(std::shared_ptr<Entity> _mob, double x, double y, double z, float rot, float a)
{
// 4J - dynamic cast required because we aren't using templates/generics in our version
std::shared_ptr<EnderDragon> mob = dynamic_pointer_cast<EnderDragon>(_mob);
std::shared_ptr<EnderDragon> mob = std::dynamic_pointer_cast<EnderDragon>(_mob);
EnderDragonRenderer::bossInstance = mob;
if (currentModel != DragonModel::MODEL_ID)
{
@@ -170,7 +170,7 @@ void EnderDragonRenderer::render(std::shared_ptr<Entity> _mob, double x, double
void EnderDragonRenderer::additionalRendering(std::shared_ptr<Mob> _mob, float a)
{
// 4J - dynamic cast required because we aren't using templates/generics in our version
std::shared_ptr<EnderDragon> mob = dynamic_pointer_cast<EnderDragon>(_mob);
std::shared_ptr<EnderDragon> mob = std::dynamic_pointer_cast<EnderDragon>(_mob);
MobRenderer::additionalRendering(mob, a);
Tesselator *t = Tesselator::getInstance();
@@ -230,7 +230,7 @@ void EnderDragonRenderer::additionalRendering(std::shared_ptr<Mob> _mob, float a
int EnderDragonRenderer::prepareArmor(std::shared_ptr<Mob> _mob, int layer, float a)
{
// 4J - dynamic cast required because we aren't using templates/generics in our version
std::shared_ptr<EnderDragon> mob = dynamic_pointer_cast<EnderDragon>(_mob);
std::shared_ptr<EnderDragon> mob = std::dynamic_pointer_cast<EnderDragon>(_mob);
if (layer == 1)
{