dynamic_pointer_cast -> std::dynamic_pointer_cast
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@@ -18,7 +18,7 @@ EnderDragonRenderer::EnderDragonRenderer() : MobRenderer(new DragonModel(0), 0.5
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void EnderDragonRenderer::setupRotations(std::shared_ptr<Mob> _mob, float bob, float bodyRot, float a)
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{
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// 4J - dynamic cast required because we aren't using templates/generics in our version
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std::shared_ptr<EnderDragon> mob = dynamic_pointer_cast<EnderDragon>(_mob);
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std::shared_ptr<EnderDragon> mob = std::dynamic_pointer_cast<EnderDragon>(_mob);
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// 4J - reorganised a bit so we can free allocations
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double lpComponents[3];
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@@ -49,7 +49,7 @@ void EnderDragonRenderer::setupRotations(std::shared_ptr<Mob> _mob, float bob, f
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void EnderDragonRenderer::renderModel(std::shared_ptr<Entity> _mob, float wp, float ws, float bob, float headRotMinusBodyRot, float headRotx, float scale)
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{
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// 4J - dynamic cast required because we aren't using templates/generics in our version
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std::shared_ptr<EnderDragon> mob = dynamic_pointer_cast<EnderDragon>(_mob);
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std::shared_ptr<EnderDragon> mob = std::dynamic_pointer_cast<EnderDragon>(_mob);
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if (mob->dragonDeathTime > 0)
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{
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@@ -90,7 +90,7 @@ void EnderDragonRenderer::renderModel(std::shared_ptr<Entity> _mob, float wp, fl
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void EnderDragonRenderer::render(std::shared_ptr<Entity> _mob, double x, double y, double z, float rot, float a)
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{
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// 4J - dynamic cast required because we aren't using templates/generics in our version
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std::shared_ptr<EnderDragon> mob = dynamic_pointer_cast<EnderDragon>(_mob);
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std::shared_ptr<EnderDragon> mob = std::dynamic_pointer_cast<EnderDragon>(_mob);
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EnderDragonRenderer::bossInstance = mob;
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if (currentModel != DragonModel::MODEL_ID)
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{
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@@ -170,7 +170,7 @@ void EnderDragonRenderer::render(std::shared_ptr<Entity> _mob, double x, double
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void EnderDragonRenderer::additionalRendering(std::shared_ptr<Mob> _mob, float a)
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{
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// 4J - dynamic cast required because we aren't using templates/generics in our version
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std::shared_ptr<EnderDragon> mob = dynamic_pointer_cast<EnderDragon>(_mob);
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std::shared_ptr<EnderDragon> mob = std::dynamic_pointer_cast<EnderDragon>(_mob);
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MobRenderer::additionalRendering(mob, a);
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Tesselator *t = Tesselator::getInstance();
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@@ -230,7 +230,7 @@ void EnderDragonRenderer::additionalRendering(std::shared_ptr<Mob> _mob, float a
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int EnderDragonRenderer::prepareArmor(std::shared_ptr<Mob> _mob, int layer, float a)
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{
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// 4J - dynamic cast required because we aren't using templates/generics in our version
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std::shared_ptr<EnderDragon> mob = dynamic_pointer_cast<EnderDragon>(_mob);
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std::shared_ptr<EnderDragon> mob = std::dynamic_pointer_cast<EnderDragon>(_mob);
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if (layer == 1)
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{
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