dynamic_pointer_cast -> std::dynamic_pointer_cast
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@@ -11,7 +11,7 @@ CreeperRenderer::CreeperRenderer() : MobRenderer( new CreeperModel(), 0.5f )
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void CreeperRenderer::scale(std::shared_ptr<Mob> mob, float a)
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{
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std::shared_ptr<Creeper> creeper = dynamic_pointer_cast<Creeper>(mob);
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std::shared_ptr<Creeper> creeper = std::dynamic_pointer_cast<Creeper>(mob);
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float g = creeper->getSwelling(a);
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@@ -27,7 +27,7 @@ void CreeperRenderer::scale(std::shared_ptr<Mob> mob, float a)
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int CreeperRenderer::getOverlayColor(std::shared_ptr<Mob> mob, float br, float a)
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{
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std::shared_ptr<Creeper> creeper = dynamic_pointer_cast<Creeper>(mob);
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std::shared_ptr<Creeper> creeper = std::dynamic_pointer_cast<Creeper>(mob);
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float step = creeper->getSwelling(a);
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@@ -47,7 +47,7 @@ int CreeperRenderer::getOverlayColor(std::shared_ptr<Mob> mob, float br, float a
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int CreeperRenderer::prepareArmor(std::shared_ptr<Mob> _mob, int layer, float a)
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{
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// 4J - dynamic cast required because we aren't using templates/generics in our version
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std::shared_ptr<Creeper> mob = dynamic_pointer_cast<Creeper>(_mob);
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std::shared_ptr<Creeper> mob = std::dynamic_pointer_cast<Creeper>(_mob);
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if (mob->isPowered())
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{
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if (mob->isInvisible()) glDepthMask(false);
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