#include #include #include #define ALIGN4(s) (((((s)-1)>>2)<<2)+4) #define BLOCK_SIZE sizeof(struct block) #define MINIMUM_BLOCK_SIZE 16 /// The memory block's header. struct block { size_t size; struct block* prev; struct block* next; int free; }; struct block* first = NULL; struct block* last = NULL; /// Extends heap memory upwards, towards zero. /// @param [in] s The size of the memory needed aligned by 4 bytes. /// @returns The new memory block. struct block* extend_heap(size_t s) { // Ensure the allocated size is at least the minimum block size if (s < MINIMUM_BLOCK_SIZE) s = MINIMUM_BLOCK_SIZE; struct block* b = sbrk(0); if (sbrk(BLOCK_SIZE + s) == (void*)-1) return NULL; b->size = s; b->prev = last; b->next = NULL; b->free = 0; if (last) last->next = b; last = b; return b; } /// Finds the first block that will fit the given size. /// @param [in] s The 4 byte aligned size to look for. /// @returns The matching available memory block. struct block* find_first(size_t s) { struct block* current = first; while (current && (!current->free || current->size < s)) current = current->next; return current; } /// Fragments an existing free memory block into the given size. /// @param [in] in The memory block to fragment. /// @param [in] s The size of the new memory block. /// @returns The new memory block. struct block* fragment_block(struct block* in, size_t s) { size_t totalSize = BLOCK_SIZE + s; struct block* b = (struct block*)((char*)(in + 1) + (in->size - totalSize)); b->size = s; b->prev = in; b->next = in->next; b->free = 0; in->size -= totalSize; in->next = b; return b; } /// Will find or allocate a memory block. /// @param [in] size The size of the memory block to request. /// @returns The requested memory on the heap. /// @todo Fragmenting functionality. void* malloc(size_t size) { struct block* b; size = ALIGN4(size); if (first) { b = find_first(size); if (!b) b = extend_heap(size); else if (b->size > BLOCK_SIZE + size) b = fragment_block(b, size); } else { b = extend_heap(size); if (!b) return NULL; first = b; } return b + 1; } void* realloc(void* ptr, size_t new_size) { if (!ptr) return malloc(new_size); if (!new_size) return NULL; struct block* b = (struct block*)ptr - 1; if (b->free) return NULL; if (b->size == new_size) return ptr; else if (b->size > BLOCK_SIZE + new_size) return fragment_block(b, new_size) + 1; return NULL; } /// Will flag the provided memory as free and will defragment other blocks adjacent to it. /// @param [in] ptr The memory to flag as free. /// @note If all data after the provided memory is free, it will reduce the heap size. void free(void* ptr) { if (!ptr) return; struct block* b = (struct block*)ptr - 1; if (b->free) return; b->free = 1; while (b->prev && b->prev->free) b = b->prev; while (b->next && b->next->free) { b->size += BLOCK_SIZE + b->next->size; b->next = b->next->next; } if (!b->next) brk(b); } int main() { int* a = (int*)malloc(sizeof(int)); int* b = (int*)malloc(sizeof(int)); *a = 5; *b = 12; printf("Test 1: %i\n", *a); printf("Test 2: %i\n", *b); free(a); free(b); int* c = (int*)malloc(sizeof(int)); return 0; }