#include #include #include #include #define ALIGN16(s) (((s) + 15) & ~0x0F) #define BLOCK_SIZE sizeof(struct block) #define MINIMUM_BLOCK_SIZE (sizeof(struct block) + 16) /// The memory block's header. struct block { size_t size; struct block *prev; struct block *next; int free; }; struct block *first = NULL; struct block *last = NULL; /// Extends heap memory upwards, towards zero. /// @param [in] s The size of the memory needed aligned by 4 bytes. /// @returns The new memory block. struct block *extend_heap(size_t s) { // Ensure the allocated size is at least the minimum block size if (s < MINIMUM_BLOCK_SIZE) s = MINIMUM_BLOCK_SIZE; struct block *b = (struct block *)sbrk(0); // Get the current break // Add the size of the block header to the requested size s += BLOCK_SIZE; if (sbrk(s) == (void *)-1) // Extend the break by s bytes return NULL; b->size = s; b->prev = last; b->next = NULL; b->free = 0; if (last) last->next = b; last = b; return b; } /// Finds the first block that will fit the given size. /// @param [in] s The 4 byte aligned size to look for. /// @returns The matching available memory block. struct block *find_first(size_t s) { struct block *current = first; while (current && (!current->free || current->size < s)) current = current->next; return current; } /// Fragments an existing free memory block into the given size. /// @param [in] in The memory block to fragment. /// @param [in] s The size of the new memory block. /// @returns The new memory block. struct block *fragment_block(struct block *in, size_t s) { // Calculate the size of the new block, including the block header size_t newBlockSize = ALIGN16(s) + BLOCK_SIZE; // Check if the current block can be split if (in->size <= newBlockSize) { // Cannot split, return the original block return in; } // Calculate the size of the remainder block size_t remainderSize = in->size - newBlockSize; // Create the new block in the remainder space struct block *newBlock = (struct block *)((char *)(in + 1) + s); newBlock->size = remainderSize; newBlock->prev = in; newBlock->next = in->next; newBlock->free = 1; // Set the new block as free // Update the current block to reflect the reduced size in->size = newBlockSize; in->next = newBlock; // Insert the new block into the linked list of blocks if (newBlock->next) { newBlock->next->prev = newBlock; } return newBlock; } struct block *find_best_fit(size_t s) { struct block *current = first; struct block *best_fit = NULL; while (current) { if (current->free && current->size >= s) { if (!best_fit || current->size < best_fit->size) { best_fit = current; } } current = current->next; } return best_fit; } /// Will find or allocate a memory block. /// @param [in] size The size of the memory block to request. /// @returns The requested memory on the heap. /// @todo Fragmenting functionality. void *malloc(size_t size) { if (size == 0) { return NULL; } size = ALIGN16(size); // First align the requested size size_t total_size = size + BLOCK_SIZE; // Then add the size of the block header struct block *b; if (first) { b = find_best_fit(size); if (!b) { b = extend_heap(total_size); if (!b) { return NULL; // Check if heap extension failed } } else if (b->size > total_size + MINIMUM_BLOCK_SIZE) { b = fragment_block(b, size); } } else { b = extend_heap(total_size); if (!b) { return NULL; } first = b; } b->free = 0; // Mark the block as used return (char *)b + BLOCK_SIZE; // Return a pointer to the usable memory } void *realloc(void *ptr, size_t new_size) { if (!ptr) { return malloc(new_size); } if (new_size == 0) { free(ptr); return NULL; } struct block *b = (struct block *)((char *)ptr - BLOCK_SIZE); if (b->size >= new_size + BLOCK_SIZE) { return ptr; // The block is already big enough } void *new_ptr = malloc(new_size); if (!new_ptr) { return NULL; // Allocation failed } memcpy(new_ptr, ptr, b->size - BLOCK_SIZE); // Copy old data to new block, excluding the header size free(ptr); // Free the old block return new_ptr; } /// Will flag the provided memory as free and will defragment other blocks adjacent to it. /// @param [in] ptr The memory to flag as free. /// @note If all data after the provided memory is free, it will reduce the heap size. void my_custom_free(void *ptr) { if (!ptr) { return; } struct block *b = (struct block *)((char *)ptr - BLOCK_SIZE); if (b->free) { fprintf(stderr, "Double free detected at block %p.\n", ptr); abort(); // Terminate the program immediately due to serious error } b->free = 1; // Coalesce free blocks while (b->prev && b->prev->free) { // Merge with previous block b->prev->size += BLOCK_SIZE + b->size; b->prev->next = b->next; b = b->prev; } while (b->next && b->next->free) { // Merge with next block b->size += BLOCK_SIZE + b->next->size; b->next = b->next->next; } // Check if we can shrink the heap if (b == last) { // Update 'last' to the previous block or NULL if there's no previous block last = b->prev; if (last) { last->next = NULL; } else { first = NULL; } // Reduce the program break to release the memory sbrk(0 - (b->size + BLOCK_SIZE)); } } int main() { int *a = (int *)malloc(sizeof(int)); int *b = (int *)malloc(sizeof(int)); *a = 5; *b = 12; printf("Test 1: %i\n", *a); printf("Test 2: %i\n", *b); free(a); free(b); int *c = (int *)malloc(sizeof(int)); return 0; }