#pragma once #include #include #include #include class TestLevel : public lwe::Level { private: lwe::UInt_32 count; float cooldown; public: TestLevel(); explicit TestLevel(const lwe::Str_8& id); TestLevel(const TestLevel& level); TestLevel& operator=(const TestLevel& level); void SetupResources() override; void Setup() override; void PostInitialize(lwe::GpuCmdBuffer* cmdBuffer) override; void OnUpdate(lwe::Input* input, const float delta) override; };