#include "MainLvl.h" #include #include #include #include #include #include #include MainLvl::~MainLvl() { } MainLvl::MainLvl() : Level("Main") { } MainLvl::MainLvl(MainLvl &&lvl) noexcept : Level((Level &&) lvl) { } MainLvl::MainLvl(const MainLvl &lvl) : Level(lvl) { } MainLvl &MainLvl::operator=(MainLvl &&lvl) noexcept { if (this == &lvl) return *this; Level::operator=((Level &&) lvl); return *this; } MainLvl &MainLvl::operator=(const MainLvl &lvl) { if (this == &lvl) return *this; Level::operator=(lvl); return *this; } void MainLvl::SetupResources(lwe::GpuInterface *inf) { Level::SetupResources(inf); //Your resource setup code here. } void MainLvl::Setup(lwe::GpuInterface *inf) { lwe::GameLoop* gl = GetParent(); if (!gl) return; lwe::RenderWindow *win = gl->GetWindow(); if (!win) return; lwe::GpuSwapChain *swap = win->GetSwapChain(); if (!swap) return; lwe::GpuRenderPass *pass = swap->GetRenderPass(); if (!pass) return; pass->SetClearColor({1.0f, 1.0f, 1.0f}); Level::Setup(inf); //Your setup code here. lwe::GuiSystem *guiSys = new lwe::GuiSystem(); AddSystem(guiSys); //Add Resources lwe::GpuFontAtlas *arial_24 = new lwe::GpuFontAtlas("resources/fonts/Arial_24.ehf", inf); guiSys->AddResource(arial_24); //Add Gui lwe::LabelGui *dirLabel = new lwe::LabelGui("DirLabel", "Arial_24", "Directory:"); guiSys->AddGui(dirLabel); lwe::TextFieldGui *dirField = new lwe::TextFieldGui("DirField", "Test"); dirField->SetPosition({arial_24->CalculateWidth(dirLabel->GetText()), 0.0f, 0.0f}); dirField->SetScale({200.0f, (float)arial_24->GetGlyphScale() + 10.0f}); guiSys->AddGui(dirField); } void MainLvl::PostInitialize(lwe::GpuCmdBuffer *cmdBuffer) { Level::PostInitialize(cmdBuffer); //Your post-initialize code here. } void MainLvl::OnUpdate(lwe::RenderWindow *win, ehs::Input *input, const float delta) { Level::OnUpdate(win, input, delta); //Your on-update code here. } void MainLvl::PreRender(lwe::GpuCmdBuffer *cmdBuffer) { Level::PreRender(cmdBuffer); //Your pre-render code here. }