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@ -72,7 +72,7 @@ if (IS_OS_WINDOWS)
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target_link_libraries(SpriteGen PRIVATE ws2_32 avrt)
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elseif (IS_OS_LINUX)
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add_compile_definitions(VK_USE_PLATFORM_WAYLAND_KHR EHS_WS_WAYLAND)
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add_compile_definitions(VK_USE_PLATFORM_XCB_KHR EHS_WS_XCB)
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target_link_directories(SpriteGen PRIVATE "${USER_HOME_DIRECTORY}/.local/lib")
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target_include_directories(SpriteGen PRIVATE "${USER_HOME_DIRECTORY}/.local/include")
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@ -80,4 +80,4 @@ elseif (IS_OS_LINUX)
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target_link_libraries(SpriteGen PRIVATE wayland-client xcb xcb-cursor xcb-xfixes xcb-xinput asound)
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endif()
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target_link_libraries(SpriteGen PRIVATE Vulkan::Headers Vulkan::Vulkan OpenSSL::SSL OpenSSL::Crypto ZLIB::ZLIB LWE EHC EHE EHS_STC)
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target_link_libraries(SpriteGen PRIVATE Vulkan::Headers Vulkan::Vulkan OpenSSL::SSL OpenSSL::Crypto ZLIB::ZLIB LWE EHC EHE EHS_Stc)
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20
MainLvl.cpp
20
MainLvl.cpp
@ -1,5 +1,7 @@
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#include "MainLvl.h"
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#include <lwe/GameLoop.h>
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#include <lwe/RenderWindow.h>
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#include <lwe/systems/GuiSystem.h>
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#include <lwe/gpu/GpuFontAtlas.h>
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#include <lwe/gui/ButtonGui.h>
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@ -54,6 +56,24 @@ void MainLvl::SetupResources(lwe::GpuInterface *inf)
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void MainLvl::Setup(lwe::GpuInterface *inf)
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{
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lwe::GameLoop* gl = GetParent();
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if (!gl)
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return;
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lwe::RenderWindow *win = gl->GetWindow();
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if (!win)
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return;
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lwe::GpuSwapChain *swap = win->GetSwapChain();
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if (!swap)
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return;
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lwe::GpuRenderPass *pass = swap->GetRenderPass();
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if (!pass)
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return;
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pass->SetClearColor({1.0f, 1.0f, 1.0f});
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Level::Setup(inf);
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//Your setup code here.
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