Pong/resources/shaders/Label.vert
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23 lines
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GLSL

#version 450
#extension GL_ARB_separate_shader_objects : enable
layout(location = 0) in vec3 vPos;
layout(location = 1) in vec2 vUv;
layout(location = 0) out vec2 glyphUV;
layout(location = 1) out vec4 glyphColor;
layout(std140, binding = 0) uniform Data
{
mat4 proj;
mat4 view;
mat4 model;
vec4 color;
} data;
void main() {
gl_Position = data.proj * data.view * data.model * vec4(vPos, 1.0);
glyphUV = vUv;
glyphColor = data.color;
}