24 lines
467 B
GLSL
24 lines
467 B
GLSL
#version 450
|
|
#extension GL_ARB_separate_shader_objects : enable
|
|
|
|
layout(location = 0) in vec3 vPos;
|
|
layout(location = 1) in vec2 vUv;
|
|
|
|
layout(location = 0) out vec2 fUv;
|
|
layout(location = 1) out flat uint fChannels;
|
|
|
|
layout(binding = 0) uniform Transform
|
|
{
|
|
mat4 proj;
|
|
mat4 view;
|
|
mat4 model;
|
|
int channels;
|
|
} trans;
|
|
|
|
void main()
|
|
{
|
|
gl_Position = trans.proj * trans.view * trans.model * vec4(vPos, 1.0);
|
|
|
|
fUv = vUv;
|
|
fChannels = trans.channels;
|
|
} |