Pong/resources/shaders/Skybox.vert
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20 lines
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GLSL

#version 450
#extension GL_ARB_separate_shader_objects : enable
layout(location = 0) in vec3 vPos;
layout(location = 0) out vec3 skyboxUV;
layout(std140, binding = 0) uniform Data
{
mat4 viewProj;
} data;
void main()
{
skyboxUV = vPos;
vec4 pos = data.viewProj * vec4(vPos, 1.0);
gl_Position = pos.xyww;
}