Pong/resources/shaders/RigidBodyDebug.vert
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GLSL

#version 450
#extension GL_ARB_separate_shader_objects : enable
layout(std140, binding = 0) uniform Transform
{
mat4 viewProj;
mat4 model;
} transform;
layout(location = 0) in vec3 vPos;
void main()
{
gl_Position = transform.viewProj * transform.model * vec4(vPos, 1.0f);
}