16 lines
280 B
GLSL
16 lines
280 B
GLSL
#version 450
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#extension GL_ARB_separate_shader_objects : enable
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layout(std140, binding = 0) uniform Transform
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{
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mat4 viewProj;
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mat4 model;
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} transform;
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layout(location = 0) in vec3 vPos;
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void main()
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{
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gl_Position = transform.viewProj * transform.model * vec4(vPos, 1.0f);
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}
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