22 lines
472 B
GLSL
22 lines
472 B
GLSL
#version 450
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#extension GL_ARB_separate_shader_objects : enable
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layout(std140, binding = 0) uniform Transform
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{
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mat4 viewProj;
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mat4 model;
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} transform;
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layout(location = 0) in vec3 vPos;
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layout(location = 1) in vec3 vNorm;
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layout(location = 1) out vec3 fNorm;
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layout(location = 0) out vec4 fWorldPos;
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void main()
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{
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fNorm = (transform.model * vec4(vNorm, 0.0f)).xyz;
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fWorldPos = transform.model * vec4(vPos, 1.0f);
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gl_Position = transform.viewProj * fWorldPos;
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} |