cmake_minimum_required(VERSION 3.18.4) project(Pong C CXX) if (${CMAKE_HOST_SYSTEM_NAME} STREQUAL "Windows") set(IS_OS_WINDOWS TRUE) set(USER_HOME_DIRECTORY $ENV{USERPROFILE}) message("Building for the Windows operating system.") elseif (${CMAKE_HOST_SYSTEM_NAME} STREQUAL "Linux") set(IS_OS_LINUX TRUE) set(USER_HOME_DIRECTORY $ENV{HOME}) add_compile_options(-Wno-stringop-overflow) message("Building for the Linux operating system.") elseif (${CMAKE_HOST_SYSTEM_NAME} STREQUAL "Darwin") set(IS_OS_MAC TRUE) set(USER_HOME_DIRECTORY $ENV{HOME}) message("Building for the Mac operating system.") endif () if (${CMAKE_SYSTEM_PROCESSOR} STREQUAL "AMD64" OR ${CMAKE_SYSTEM_PROCESSOR} STREQUAL "x86_64") message("Building for AMD64 architecture.") set(IS_ARCH_AMD64 TRUE) elseif ("${CMAKE_SYSTEM_PROCESSOR}" STREQUAL "ARM64" OR "${CMAKE_SYSTEM_PROCESSOR}" STREQUAL "aarch64") message("Building for ARM64 architecture.") set(IS_ARCH_ARM64 TRUE) endif () set(CMAKE_CXX_STANDARD 20) add_executable(Pong Levels/Game.h Levels/Game.cpp Main.cpp ) if (IS_OS_WINDOWS) add_compile_definitions(VK_USE_PLATFORM_WIN32_KHR) elseif (IS_OS_LINUX) add_compile_definitions(VK_USE_PLATFORM_XCB_KHR) endif() target_link_directories(Pong PRIVATE "${USER_HOME_DIRECTORY}/Libraries/LWE/lib") target_include_directories(Pong PRIVATE "${USER_HOME_DIRECTORY}/Libraries/LWE/include") find_package(Vulkan REQUIRED) target_link_libraries(Pong PRIVATE Vulkan::Headers Vulkan::Vulkan xcb xcb-xfixes xcb-xinput wooting_analog_wrapper LWE z asound)