Pong/Levels/Game.h

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2023-11-11 18:56:55 -08:00
#pragma once
#include <LWE/LWE.h>
#include <LWE/Level.h>
class Game : public lwe::Level
{
public:
~Game() override;
Game();
Game(const Game& lvl);
Game& operator=(const Game& lvl);
void SetupResources() override;
void Setup() override;
void PostInitialize(lwe::GpuCmdBuffer* cmdBuffer) override;
void OnUpdate(lwe::Input* input, const float delta) override;
void PreRender(lwe::GpuCmdBuffer* cmdBuffer) override;
};