21 lines
371 B
GLSL
21 lines
371 B
GLSL
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#version 450
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#extension GL_ARB_separate_shader_objects : enable
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layout(location = 0) in vec3 vPos;
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layout(location = 1) in vec2 vUv;
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layout(location = 0) out vec2 fUv;
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layout(binding = 0) uniform Transform
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{
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mat4 proj;
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mat4 view;
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mat4 model;
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} trans;
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void main()
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{
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gl_Position = trans.proj * trans.view * trans.model * vec4(vPos, 1.0);
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fUv = vUv;
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}
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