Pong/resources/shaders/RigidBodyDebug.frag

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GLSL
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2024-07-01 19:55:24 -07:00
#version 450
#extension GL_ARB_separate_shader_objects : enable
layout(std140, binding = 1) uniform Data
{
vec4 color;
} data;
layout(location = 0) out vec4 result;
void main()
{
result = data.color;
}