23 lines
467 B
GLSL
23 lines
467 B
GLSL
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#version 450
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#extension GL_ARB_separate_shader_objects : enable
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layout(location = 0) in vec3 vPos;
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layout(location = 1) in vec2 vUv;
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layout(location = 0) out vec2 glyphUV;
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layout(location = 1) out vec4 glyphColor;
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layout(std140, binding = 0) uniform Data
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{
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mat4 proj;
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mat4 view;
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mat4 model;
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vec4 color;
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} data;
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void main() {
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gl_Position = data.proj * data.view * data.model * vec4(vPos, 1.0);
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glyphUV = vUv;
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glyphColor = data.color;
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}
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