Pong/resources/shaders/FBO.vert

17 lines
317 B
GLSL
Raw Normal View History

2024-07-01 19:55:24 -07:00
#version 450
#extension GL_ARB_separate_shader_objects : enable
layout(location = 0) in vec3 vPos;
layout(location = 1) in vec2 vUv;
layout(location = 0) out vec2 fUv;
layout(binding = 0) uniform UniformBufferObject {
mat4 mvp;
} ubo;
void main() {
gl_Position = ubo.mvp * vec4(vPos, 1.0);
fUv = vUv;
}