2023-11-11 18:56:55 -08:00
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cmake_minimum_required(VERSION 3.18.4)
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2023-11-14 21:33:11 -08:00
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2023-11-11 18:56:55 -08:00
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project(Pong C CXX)
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if (${CMAKE_HOST_SYSTEM_NAME} STREQUAL "Windows")
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set(IS_OS_WINDOWS TRUE)
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set(USER_HOME_DIRECTORY $ENV{USERPROFILE})
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message("Building for the Windows operating system.")
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elseif (${CMAKE_HOST_SYSTEM_NAME} STREQUAL "Linux")
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set(IS_OS_LINUX TRUE)
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set(USER_HOME_DIRECTORY $ENV{HOME})
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add_compile_options(-Wno-stringop-overflow)
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message("Building for the Linux operating system.")
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elseif (${CMAKE_HOST_SYSTEM_NAME} STREQUAL "Darwin")
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set(IS_OS_MAC TRUE)
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set(USER_HOME_DIRECTORY $ENV{HOME})
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message("Building for the Mac operating system.")
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endif ()
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if (${CMAKE_SYSTEM_PROCESSOR} STREQUAL "AMD64" OR ${CMAKE_SYSTEM_PROCESSOR} STREQUAL "x86_64")
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message("Building for AMD64 architecture.")
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set(IS_ARCH_AMD64 TRUE)
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elseif ("${CMAKE_SYSTEM_PROCESSOR}" STREQUAL "ARM64" OR "${CMAKE_SYSTEM_PROCESSOR}" STREQUAL "aarch64")
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message("Building for ARM64 architecture.")
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set(IS_ARCH_ARM64 TRUE)
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endif ()
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set(CMAKE_CXX_STANDARD 20)
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add_executable(Pong
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Levels/Game.h
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Levels/Game.cpp
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Main.cpp
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)
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if (IS_OS_WINDOWS)
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add_compile_definitions(VK_USE_PLATFORM_WIN32_KHR)
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elseif (IS_OS_LINUX)
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add_compile_definitions(VK_USE_PLATFORM_XCB_KHR)
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endif()
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target_link_directories(Pong PRIVATE "${USER_HOME_DIRECTORY}/Libraries/LWE/lib")
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target_include_directories(Pong PRIVATE "${USER_HOME_DIRECTORY}/Libraries/LWE/include")
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find_package(Vulkan REQUIRED)
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2023-11-16 00:04:12 -08:00
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target_link_libraries(Pong PRIVATE Vulkan::Headers Vulkan::Vulkan xcb xcb-xfixes xcb-xinput LWE z asound)
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