Pong/CMakeLists.txt

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CMake
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cmake_minimum_required(VERSION 3.18.4)
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project(Pong C CXX)
if (${CMAKE_HOST_SYSTEM_NAME} STREQUAL "Windows")
set(IS_OS_WINDOWS TRUE)
set(USER_HOME_DIRECTORY $ENV{USERPROFILE})
message("Building for the Windows operating system.")
elseif (${CMAKE_HOST_SYSTEM_NAME} STREQUAL "Linux")
set(IS_OS_LINUX TRUE)
set(USER_HOME_DIRECTORY $ENV{HOME})
add_compile_options(-Wno-stringop-overflow)
message("Building for the Linux operating system.")
elseif (${CMAKE_HOST_SYSTEM_NAME} STREQUAL "Darwin")
set(IS_OS_MAC TRUE)
set(USER_HOME_DIRECTORY $ENV{HOME})
message("Building for the Mac operating system.")
endif ()
if (${CMAKE_SYSTEM_PROCESSOR} STREQUAL "AMD64" OR ${CMAKE_SYSTEM_PROCESSOR} STREQUAL "x86_64")
message("Building for AMD64 architecture.")
set(IS_ARCH_AMD64 TRUE)
elseif ("${CMAKE_SYSTEM_PROCESSOR}" STREQUAL "ARM64" OR "${CMAKE_SYSTEM_PROCESSOR}" STREQUAL "aarch64")
message("Building for ARM64 architecture.")
set(IS_ARCH_ARM64 TRUE)
endif ()
set(CMAKE_CXX_STANDARD 20)
add_executable(Pong
Levels/Game.h
Levels/Game.cpp
Main.cpp
)
if (IS_OS_WINDOWS)
add_compile_definitions(VK_USE_PLATFORM_WIN32_KHR)
elseif (IS_OS_LINUX)
add_compile_definitions(VK_USE_PLATFORM_XCB_KHR)
endif()
target_link_directories(Pong PRIVATE "${USER_HOME_DIRECTORY}/Libraries/LWE/lib")
target_include_directories(Pong PRIVATE "${USER_HOME_DIRECTORY}/Libraries/LWE/include")
find_package(Vulkan REQUIRED)
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target_link_libraries(Pong PRIVATE Vulkan::Headers Vulkan::Vulkan xcb xcb-xfixes xcb-xinput LWE z asound)