26 lines
434 B
C
26 lines
434 B
C
|
#pragma once
|
||
|
|
||
|
#include <LWE/LWE.h>
|
||
|
#include <LWE/Level.h>
|
||
|
|
||
|
class Game : public lwe::Level
|
||
|
{
|
||
|
public:
|
||
|
~Game() override;
|
||
|
|
||
|
Game();
|
||
|
|
||
|
Game(const Game& lvl);
|
||
|
|
||
|
Game& operator=(const Game& lvl);
|
||
|
|
||
|
void SetupResources() override;
|
||
|
|
||
|
void Setup() override;
|
||
|
|
||
|
void PostInitialize(lwe::GpuCmdBuffer* cmdBuffer) override;
|
||
|
|
||
|
void OnUpdate(lwe::Input* input, const float delta) override;
|
||
|
|
||
|
void PreRender(lwe::GpuCmdBuffer* cmdBuffer) override;
|
||
|
};
|