20 lines
380 B
GLSL
20 lines
380 B
GLSL
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#version 450
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#extension GL_ARB_separate_shader_objects : enable
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layout(location = 0) out vec4 outColor;
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layout(binding = 1) uniform Shading
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{
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vec4 color;
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bool preMultiply;
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} shading;
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layout(binding = 1) uniform sampler2D render;
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void main()
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{
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outColor = shading.color;
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if (shading.preMultiply)
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outColor = vec4(outColor.rgb * outColor.a, outColor.a);
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}
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