186 lines
3.2 KiB
C++
186 lines
3.2 KiB
C++
#pragma once
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#include "EHS.h"
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#include "Vec2.h"
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#include "Vec3.h"
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#include "Vec4.h"
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namespace lwe
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{
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template<typename T>
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class Rect
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{
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public:
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T x;
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T y;
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T w;
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T h;
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Rect(const T scalar = 0)
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: x(scalar), y(scalar), w(scalar), h(scalar)
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{
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}
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Rect(const T x, const T y, const T w, const T h)
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: x(x), y(y), w(w), h(h)
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{
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}
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template<typename C>
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Rect(const Vec2<C>& vec, const T w = 0, const T h = 0)
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: x((T)vec.x), y((T)vec.y), w(w), h(h)
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{
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}
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template<typename C>
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Rect(const Vec3<C>& vec, const T h = 0)
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: x((T)vec.x), y((T)vec.y), w((T)vec.z), h(h)
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{
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}
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template<typename C>
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Rect(const Vec4<C>& vec)
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: x((T)vec.x), y((T)vec.y), w((T)vec.z), h((T)vec.w)
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{
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}
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template<typename C>
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Rect(const Rect<C>& rect)
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: x((T)rect.x), y((T)rect.y), w((T)rect.w), h((T)rect.h)
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{
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}
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template<typename C>
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Rect<T>& operator=(const Vec2<C>& vec)
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{
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x = (T)vec.x;
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y = (T)vec.y;
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w = 0;
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h = 0;
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return *this;
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}
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template<typename C>
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Rect<T>& operator=(const Vec3<C>& vec)
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{
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x = (T)vec.x;
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y = (T)vec.y;
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w = (T)vec.z;
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h = 0;
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return *this;
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}
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template<typename C>
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Rect<T>& operator=(const Vec4<C>& vec)
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{
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x = (T)vec.x;
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y = (T)vec.y;
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w = (T)vec.z;
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h = (T)vec.w;
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return *this;
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}
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template<typename C>
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Rect<T>& operator=(const Rect<C>& rect)
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{
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if (this == &rect)
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return *this;
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x = (T)rect.x;
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y = (T)rect.y;
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w = (T)rect.w;
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h = (T)rect.h;
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return *this;
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}
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bool operator==(const Vec4<T>& vec)
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{
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return x == vec.x && y == vec.y && w == vec.z && h == vec.w;
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}
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bool operator!=(const Vec4<T>& vec)
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{
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return x != vec.x || y != vec.y || w != vec.z || h != vec.w;
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}
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bool operator==(const Rect<T>& rect)
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{
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return x == rect.x && y == rect.y && w == rect.w && h == rect.h;
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}
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bool operator!=(const Rect<T>& rect)
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{
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return x != rect.x || y != rect.y || w != rect.w || h != rect.h;
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}
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T operator[](const UInt_64 index) const
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{
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switch (index)
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{
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case 0:
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return x;
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case 1:
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return y;
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case 2:
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return w;
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case 3:
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return h;
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default:
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LWE_LOG_INT("Error", 0, "Index of, \"" + Str_8::FromNum(index) + "\" is out of range for a Rectangle.");
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return x;
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}
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}
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T& operator[](const UInt_64 index)
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{
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switch (index)
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{
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case 0:
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return x;
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case 1:
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return y;
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case 2:
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return w;
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case 3:
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return h;
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default:
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LWE_LOG_INT("Error", 0, "Index of, \"" + Str_8::FromNum(index) + "\" is out of range for a Rectangle.");
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return x;
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}
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}
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operator Vec4<T>()
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{
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return Vec4<T>(x, y, w, h);
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}
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Vec2<T> GetPos() const
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{
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return {x, y};
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}
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Vec2<T> GetScale() const
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{
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return {w, h};
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}
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};
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typedef Rect<UInt_64> Rect_u64;
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typedef Rect<SInt_64> Rect_s64;
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typedef Rect<Int_64> Rect_64;
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typedef Rect<UInt_32> Rect_u32;
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typedef Rect<SInt_32> Rect_s32;
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typedef Rect<Int_32> Rect_32;
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typedef Rect<UInt_16> Rect_u16;
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typedef Rect<SInt_16> Rect_s16;
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typedef Rect<Int_16> Rect_16;
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typedef Rect<UInt_8> Rect_u8;
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typedef Rect<SInt_8> Rect_s8;
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typedef Rect<Int_8> Rect_8;
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typedef Rect<float> Rect_f;
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typedef Rect<double> Rect_d;
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} |