115 lines
2.4 KiB
C++
115 lines
2.4 KiB
C++
#pragma once
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#include "ehs/EHS.h"
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#include "ehs/Str.h"
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#include "ehs/Vec2.h"
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#include "ehs/Rect.h"
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#include "ehs/io/hid/Input.h"
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namespace ehs
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{
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enum class WindowState : UInt_8
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{
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NONE,
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FULLSCREEN
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};
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enum class CursorImg : UInt_8
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{
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DEFAULT,
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I_BEAM
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};
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class BaseWindow
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{
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protected:
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bool created;
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bool focused;
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Vec2_s32 cursorPos;
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bool cursorVisible;
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bool cursorConstrained;
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WindowState state;
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InputHandler ih;
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public:
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virtual ~BaseWindow() = default;
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BaseWindow();
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BaseWindow(const BaseWindow& win);
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BaseWindow& operator=(const BaseWindow& win);
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virtual void Create_32(const Str_32& title, const Vec2_s32& pos, Vec2_u32 scale) = 0;
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virtual void Create_16(const Str_16& title, const Vec2_s32& pos, Vec2_u32 scale) = 0;
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virtual void Create_8(const Str_8& title, const Vec2_s32& pos, Vec2_u32 scale) = 0;
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virtual void OnCreated() = 0;
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virtual void Close() = 0;
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virtual void Show() = 0;
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virtual void Hide() = 0;
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bool IsCreated() const;
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virtual bool Poll();
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bool HasFocus() const;
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void EnableResizing(bool enable);
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bool IsResizable() const;
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/// Gets the cursors position on the desktop in pixels.
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/// @param [in] relative Whether the position should be relative to the windows client.
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/// @returns The current value.
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Vec2_s32 GetCursorPos() const;
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/// Shows the cursor on the window.
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/// @param [in] toggle The new status.
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virtual void ShowCursor(bool toggle) = 0;
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/// Checks whether the cursor is shown.
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/// @returns The current status.
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bool IsCursorVisible() const;
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virtual void ConstrainCursor(bool constrain) = 0;
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bool IsCursorConstrained() const;
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WindowState GetState() const;
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const InputHandler* GetInputHandler() const;
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virtual void SetTitle_32(const Str_32& newTitle) = 0;
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virtual Str_32 GetTitle_32() const = 0;
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virtual void SetTitle_16(const Str_16& newTitle) = 0;
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virtual Str_16 GetTitle_16() const = 0;
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virtual void SetTitle_8(const Str_8& newTitle) = 0;
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virtual Str_8 GetTitle_8() const = 0;
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virtual void SetPos(const Vec2_s32& newPos) = 0;
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virtual Vec2_s32 GetPos() const = 0;
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virtual void SetScale(const Vec2_u32& newScale) = 0;
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virtual Vec2_u32 GetScale() const = 0;
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virtual Serializer<UInt_64> GetClipboard() = 0;
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virtual void SetClipboard(Serializer<UInt_64> data) = 0;
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virtual void SetCursorImg(CursorImg img) = 0;
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};
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}
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