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About

Much like boost.io this library is a replacement of the standard C/C++ libraries. It provides most features needed when designing applications in a cross-platform manner. The goal for this project is for it to be compiled and run on anything which means embedded hardware support.

This project does not fully follow the C++ standard.

Features

  • Audio IO/Processing/Manipulation
  • Image Processing/Manipulation
  • 3D Model & Mesh Processing/Manipulation
  • File IO
  • Basic File Monitoring
  • Console IO
  • 2/3/4D Vectors
  • 2x2/3x3/4x4 Matrices
  • Hardware/Software Level Math Functions
  • Smart Pointers
  • Threads
  • Mutexes
  • Semaphores
  • CPU information and features at runtime
  • HTTP(S) Sockets
  • TCP Socket
  • UDP Socket
  • COM (Serial) IO
  • UTF_8/16/32 Character Encoding
  • Spotify Integration
  • Twitch Integration
  • Json Parsing/Writing
  • User Friendly HID Input
  • Basic Garbage Collector
  • Linked List
  • Array
  • Vector
  • Asynchronous Task System
  • URI Parsing

Supported Architectures

  • AMD64
  • AARCH64

Supported Operating Systems

  • Windows
  • Linux

Compiling

Prerequisites

Windows

Linux

  • Arch Linux: sudo pacman -S gcc nasm cmake alsa-lib libxcb xcb-util-cursor
  • Debian Linux: sudo apt install gcc nasm cmake libasound2-dev libxcb1-dev libxcb-xinput-dev libxcb-cursor-dev

For building on the Raspberry Pi instead of the Netwide Assembler (NASM), GCC's Assembler is used.

Building

Linux

  1. cmake -DCMAKE_BUILD_TYPE=Release -DLINUX_WINDOW_SYSTEM:STRING=XCB /path/to/source
  2. cmake --build /path/to/build --config Release

The LINUX_WINDOW_SYSTEM variable in the first step can be either XCB for the X Window System or Wayland for the Wayland Window System. Wayland support is currently not fully supported yet, use only XCB.

Windows

  1. cmake -A x64 -DCMAKE_BUILD_TYPE=Release --preset=default .
  2. cmake --build build --config Release

Simple Example

#include <ehs/EHS.h>
#include <ehs/io/Console.h>

ehs::Int_32 Main(ehs::Str_8* appName, ehs::Str_8* appVerId, ehs::Version* appVer)
{
	// Simple identifying meta-data for the logger.
	*appName = "Simple Example App"; // The application's name
	*appVerId = "Release"; // The app's version prefix; i.e. Alpha, Beta or Release as an example.
	*appVer = {1, 0, 0}; // The app's version major, minor and patch number.
	
	ehs::Console::Write_8("How old are you?"); // Write to the console in UTF_8 character encoding.
	
	ehs::Str_8 response = ehs::Console::Read_8(); // Read from the console in UTF_8 character encoding.
	
	if (!response.IsNum())
    {
		ehs::Console::Clear(); // Clear the console's buffer.
		return Main(appName, appVerId, appVer); // Repeat process if given response is not a number.
    }
	
	ehs::UInt_8 age = response.ToDecimal<ehs::UInt_8>(); // Converts the string number into a number based primitive.
	
	ehs::Console::Write("Your age is " + ehs::Str_8::FromNum(age) + "."); // Write the console with the age converted back to string.

    return 0;
}