EHS/include/ehs/io/socket/ehc/NetEnd.h

123 lines
3.2 KiB
C++

#pragma once
#include "NetUtils.h"
#include "NetFrag.h"
#include "ehs/Str.h"
#include "ehs/Vector.h"
#include "ehs/Serializer.h"
#include "ehs/io/socket/Socket.h"
namespace ehs
{
class NetServerCh;
class NetEnd
{
private:
friend class NetServerCh;
NetServerCh* owner;
UInt_64 id;
Str_8 name;
NetStatus status;
Char_8 token[64];
UInt_64 nextSendId;
Vector<Insurance> sent;
UInt_64 nextRecvId;
Vector<NetFrag> received;
Endpoint endpoint;
float deltaDuration;
float deltaRate;
float timeout;
float lastPing;
float oldLatency;
float latency;
UInt_64 queueSlot;
public:
NetEnd();
NetEnd(Str_8 id, Endpoint endpoint);
NetEnd(Endpoint endpoint);
NetEnd(NetEnd &&end) noexcept;
NetEnd(const NetEnd &end);
NetEnd &operator=(NetEnd &&end) noexcept;
NetEnd &operator=(const NetEnd &end);
UInt_64 GetId() const;
Str_8 GetName() const;
NetStatus GetStatus() const;
UInt_64 GetNextSendId() const;
/// Sends data to the remote endpoint.
/// @param [in] deltaLocked Whether or not to match the remote endpoint's delta time to prevent overloading the client. This will drop data if delta time does not match.
/// @param [in] encHashId The hash id of the encryption to use. Can be zero for none.
/// @param [in] ensure Whether or not to ensure the data was received by the remote endpoint.
/// @param [in] sys The system hash id to execute an operation from.
/// @param [in] op The operation hash id in the system to execute.
/// @param [in] payload Additional parameters and data to send to the remote endpoint.
void Send(bool deltaLocked, UInt_64 encId, bool ensure, UInt_64 sysId, UInt_64 opId, const Serializer<UInt_64>& payload);
/// Sends data to the remote endpoint.
/// @param [in] deltaLocked Whether or not to match the remote endpoint's delta time to prevent overloading the client. This will drop data if delta time does not match.
/// @param [in] encId The id of the encryption to use. Can be empty for none.
/// @param [in] ensure Whether or not to ensure the data was received by the remote endpoint.
/// @param [in] sys The system string id to execute an operation from.
/// @param [in] op The operation string id in the system to execute.
/// @param [in] payload Additional parameters and data to send to the remote endpoint.
void Send(bool deltaLocked, const Str_8 &encName, bool ensure, const Str_8& sysName, const Str_8& opName, const Serializer<UInt_64>& payload);
UInt_64 GetNextRecvId() const;
Endpoint GetEndpoint() const;
void SetDeltaRate(float newDeltaRate);
float GetDeltaRate() const;
float GetTimeout() const;
float GetLastPing() const;
void SendLatency();
float GetLatency() const;
UInt_64 GetQueueSlot() const;
private:
void Poll(float delta);
void SetStatus(NetStatus newStatus);
void RemoveInsurance(UInt_64 msgId, UInt_64 fragment);
void AddReceived(const Header& header, const Serializer<>& payload);
Vector<NetFrag>* GetReceived();
void Ping(float delta);
void SetLatency(float newLatency);
void SetQueueSlot(UInt_64 slot);
NetFrag FragmentData(const Header& header, const Serializer<>& data);
void Send(const Header& header, const Serializer<>& payload);
bool SortingNeeded() const;
void SortReceived();
};
}