EHS/include/ehs/io/mdl/Mdl.h

94 lines
1.7 KiB
C++

#pragma once
#include "ehs/EHS.h"
#include "ehs/Array.h"
#include "ehs/io/File.h"
#include "MdlCodec.h"
#include "Mesh.h"
#include "Bone.h"
#include "Animation.h"
namespace ehs
{
enum class ModelEncoding : UInt_8
{
EHM
};
class Mdl : public BaseObj
{
private:
static Array<MdlCodec> codecs;
protected:
UInt_64 hashId;
Str_8 id;
Array<Mesh> meshes;
Bone skeleton;
Array<Animation> animations;
public:
static bool HasCodec(UInt_64 hashExt);
static bool HasCodec(const Str_8& ext);
static bool AddCodec(MdlCodec codec);
static const MdlCodec* GetCodec(UInt_64 hashExt);
static const MdlCodec* GetCodec(const Str_8& ext);
Mdl();
Mdl(const Str_8& filePath);
Mdl(Str_8 id, Array<Mesh> meshes, Bone skeleton, Array<Animation> animations);
Mdl(Str_8 id, Array<Mesh> meshes, Bone skeleton);
Mdl(Str_8 id, Array<Mesh> meshes);
Mdl(Mdl&& model) noexcept;
Mdl(const Mdl& model) = default;
Mdl& operator=(Mdl&& model) noexcept;
Mdl& operator=(const Mdl& model) = default;
void Release();
UInt_64 GetHashId() const;
void SetId(Str_8 newId);
Str_8 GetId() const;
const Array<Mesh>& GetMeshes() const;
Array<Mesh>& GetMeshes();
Mesh* GetMesh(UInt_64 inHashId);
Mesh* GetMesh(const Str_8& inId);
const Bone& GetSkeleton() const;
Bone& GetSkeleton();
Animation* GetAnimation(UInt_64 inHashId);
const Array<Animation>& GetAnimations() const;
Array<Animation>& GetAnimations();
void Calculate();
bool Export(const Str_8& filePath) const;
};
bool EncodeEHM(const MdlCodec* codec, Serializer<UInt_64>& data, const Mdl* mdl);
bool DecodeEHM(const MdlCodec* codec, Serializer<UInt_64>& data, Mdl* mdl);
}