#pragma once #include "ehs/EHS.h" #include "ehs/Array.h" #include "ehs/Vec3.h" #include "ehs/Quat.h" #include "ehs/Mat4.h" #include "PropertyChange.h" namespace ehs { class KeyFrame { private: float num; float timeStamp; Vec3_f pos; Quat_f rot; Vec3_f scale; Mat4_f trans; public: KeyFrame(); KeyFrame(const float num, const float timeStamp, const Vec3_f& pos, const Quat_f& rot, const Vec3_f& scale); KeyFrame(const float num, const float timeStamp); KeyFrame(const KeyFrame& kf); KeyFrame& operator=(const KeyFrame& kf); float GetNum() const; float GetTimeStamp() const; void SetPos(const Vec3_f& newPos); Vec3_f GetPos() const; void SetRot(const Quat_f& newRot); Quat_f GetRot() const; void SetScale(const Vec3_f& newScale); Vec3_f GetScale() const; void CalculateTransform(); Mat4_f GetTrans() const; static Mat4_f Interpolate(const KeyFrame& prev, const KeyFrame& next, const float percentage); }; }